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Book
Description:
Reinventing the wheel is a terrible waste of time,
yet legions of computer programmers do exactly that
every day. Geometric Tools for Computer Graphics gives
the working graphics programmer a vast collection
of programming examples, complex code snippets explained
and ready to use. Each chapter is filled with more
than just code examples — the explanations needed
to understand why these examples work the way they
do are given by authors with experience both in writing
and in the field. There is nothing here for the casual
graphics programmer and everything for the serious
2-D and 3-D programmer. Thirteen chapters, three appendices,
and a three-column index that spans over 30 pages
cover everything about computer-graphic geometry,
from the basics of using matrices and linear systems
to intersecting 3-D objects. The appendices alone
are worth the price: "Numerical Methods,"
"Trigonometry," and "Basic Formulas
for Geometric Primitives" are treasures filled
with hard-core examples of the kind that can be put
to use right out of the box. Less experienced programmers
will find these to be invaluable references, but then
there's the rest of the book--nearly 1,000 pages loaded
with examples and theory, page after page of information
written in a clear, concise voice. Any hard-core graphics
programmer will appreciate the value of the examples
presented here, as well as the discussion of theory.
After all, there's no need to waste time experimenting
with code once the theory is known. Geometric Tools
represents the best of both worlds: discussion of
theory and code examples built on and culled from
years of experience.
Book
Info:
Published in 2002
Published by Morgan Kaufmann
Author Philip Schneider
ISBN 1558605940 . Wrong ISBN? Enter the correct one
Size 4.85MB